Many of you have been following along with the reveals as we’ve been doing our promo activities for this update, but this is where we get to really dive into the nitty-gritty with you. Want to know the point costs for the weapons? We have you covered. Want to know what game modes Prison will support? We have that too! We also have:

  • Spawn protection modifications
  • Xbox party crash fixes
  • Ambush fixes
  • Changes to map voting
  • A steely gaze
  • Level design improvements
  • A truck-load of resolved issues
  • That drip
  • AND MORE!

So grab a snack of your choosing, and maybe a tasty beverage, and get ready to peel back the layers of Operation: Glasshouse. See you in the field, soldiers!

-Logan, A.K.A. Sgt. Slaughterer

 

New Map: Prison

A penitentiary under attack! Breakout of Mabarak Prison as the Insurgents, or lock it down as Security in this new free close-quarters combat map. Prison was a winning entry in the community map contest.

Prison supports the following game modes:

 

  • Co-op
    • Checkpoint Security
    • Checkpoint Insurgents
    • Survival

 

  • Versus
    • Push Security
    • Push Insurgents
    • Domination
    • Firefight
    • Ambush

 

 

New Weapons: KSG and KS-23

Operation: Glasshouse brings two new shotguns to the game: the KS-23 for Insurgents (2 supply points) and the KSG for Security (4 supply points). Both weapons support Optic and Barrel upgrades, along with unique iron sights.

 

 

  • Added the KS-23 and KSG to the Firing Range.
  • Added the KS-23 and KSG to Survival Crates.

 

 

New Free Cosmetics: Captive and Detainer

The Insurgent Forces have assaulted and breached the oppressive Mabarak Prison at multiple points of entry, allowing the Captive to use the ensuing chaos to mount their escape. Meanwhile, the Security Forces strike back at the invaders and send in the Detainer to apprehend and subdue the escapees. 

The Captive and Detainer sets are free with the Operation: Glasshouse update. 

 

Captive *

  • Captive Headcap (Facewear)
  • Bandholz (Facial Hair)
  • Captive Shirt (Torso)
  • Captive Pants (Legs)
  • Captive (Tattoo)

 

 

 

Detainer 

  • Hands-free Headset (Headgear)
  • Detainer Jacket (Torso)
  • Detainer Pants (Legs)

 

*Captive is currently set to be unlocked using in-game currency. This behaviour is not intended and will be fixed in an upcoming hotfix.

 

 

New DLC: The Glasshouse Set Bundle

New DLC cosmetics are available for purchase. They are included in the Year 2 pass for those of you who have it standalone or via the Gold Edition. These cosmetic items can be combined with others in-game. Buying DLC helps us to continue work on Insurgency: Sandstorm post-launch, and we greatly appreciate the support! 

Here is a breakdown of each cosmetic.

 

S.O.R.T. Gear Set for Security

  • S.O.R.T. Helmet (Headgear)
  • S.O.R.T. Top (Torso)
  • S.O.R.T. Pants (Legs)
  • S.O.R.T. Boots (Feet)
  • Baton (Melee weapon skin)

 

 

Woodland Weapon Skin Set for Security

  • KSG
  • Honey Badger
  • AUG A3
  • Tavor 7
  • M110 SASS
  • Tariq

 

 

Brute Gear Set for Insurgents*

  • Brute (Head)
  • Brute Mask (Facewear)
  • Brute Top & Tattoo (Torso)
  • Brute Bottom (Legs)
  • Brute Boots (Feet)
  • Shiv (Melee Weapon skin)

 

 

Carbon Fiber Weapon Skin Set for Insurgents

 

  • KS-23
  • Alpha AK
  • AS Val
  • Famas F1
  • SVD
  • Browning HP

 

 

*Some things to note about how the Brute cosmetics behave when mix-n-matching:

  • Brute (Head) can be changed, but the haircut cannot.
  • Brute Mask (Facewear) can be changed.
  • Brute Top (Torso) is locked. Due to the larger size of the Brute arms, the torso/arms/tattoo are a package deal. As such, the shirt and tattoos cannot be changed independent of the torso.
  • Skin tone can be changed to Light and Medium.
  • All other cosmetic items in the Brute set can be swapped out as normal.
  • There is a visible gap in the Brute torso when using the Malik head.

 

 

Gameplay Improvements

Spawn Protection Modifications

Spawn protection provides players with invulnerability after they respawn. This is meant to protect against spawn-camping in modes like Push and quick-respawn game modes like Domination.

 

There are two spawn protection timers: 

  • The first timer activates on player spawn or respawn and lasts for 30 seconds.
  • The second timer will override the first timer if the player moves or performs an action and lasts for five seconds.

 

When players attack someone with spawn protection, or are attacked while being spawn-protected, they receive a message notifying them. This is similar to how the friendly-fire message behaves.

 

Game Mode Improvements

Ambush

  • Fixed an issue where the “round loss” screen was displayed after a round is won by Security in Ambush.
  • Fixed an issue where players could not observe more than one teammate in spectator mode after dying in Ambush.
  • Fixed an issue in Ambush where the VIP’s model would be invisible during some rounds.
  • Fixed an issue where hands would disappear in first-person after changing team after previously being VIP.
  • Fixed an issue where the previous VIP would retain their VIP appearance into the next round, resulting in it looking as though there were two VIPs.
  • Fixed an issue where the game would stutter after the VIP spawns in Ambush.

 

Frontline 

  • Fixed an issue where there was a chance the player would get kicked to the main menu after map voting while loading into a Frontline scenario.
  • Fixed an issue where the respawn timer would repeat when dying after capturing an objective at 0 waves in Frontline.
  • Fixed an issue where community servers would crash upon capturing the second objective in Frontline.
  • Fixed an issue where the game would crash upon loading into a Frontline match.

 

Outpost

  • Fixed an issue where performance was impacted by bots spawning.
  • Fixed an issue where the game would crash upon leaving a match of Outpost.

 

Survival

  • Fixed an issue where Survival crates could give players weapons with incompatible attachments.
  • Fixed an audio issue with the Rusher.

 

 

User Experience Improvements

  • Added new settings to separate the default colours to differentiate friends and party members. The party member colour overrides the friend colour. 
  • Added a pulsing white alert notification when an off-screen objective is being lost.

 

 

Map Voting Improvements

  • Map voting options have been reduced from 18 maps to 6 maps.
  • The “random” button will randomly select one of the six available map options.
  • Removed the “other” button which allowed players to cycle through a new set of maps to vote on.

Level Design Improvements & Fixes

Bab

  • Fixed a visual issue where seams could be seen on some walls.
  • Fixed an issue where certain dishes weren’t destructible.

 

Citadel

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Fixed an issue where black textures would appear on stairs.
  • Fixed a visual issue on the walls of the tunnel.
  • Fixed improperly rendering terrain at Insurgents spawn.
  • Fixed an issue where a wall texture would render improperly.
  • Fixed a hole in the map.

 

Crossing

  • Fixed an invisible wall in the tunnel.
  • Fixed improper lighting on various props.
  • Fixed shadows improperly rendered on a dresser.
  • Fixed an issue where certain rocks had improper collision applied.

 

Farmhouse

  • Fixed various lighting issues.
  • Fixed an issue with certain crates not showing bullet impacts.
  • Fixed an issue where bricks have glitched textures and appear as completely black.
  • Fixed an issue that occurred between certain walls and ceilings when the “High Shadow Quality” setting was selected.
  • Fixed a shadow artifact that could be seen between modular wall and flooring meshes.
  • Fixed an area that allowed players to go out of bounds.
  • Fixed a collision issue on stairs by objective A that could cause players to get stuck in the prone position.
  • Fixed an issue where certain vases were unbreakable.

 

Gap

  • Fixed an issue with textures not rendering correctly.
  • Fixed an issue where enemy proximity chat could still be audible after death and during spectate mode.
  • Fixed an issue where one of the cars had an improperly sized hitbox.
  • Fixed a collision issue on objective G.
  • Fixed an issue where the hotel windows break after a delay, or break in the wrong window pane.

 

Hillside

  • Fixed an issue where it was possible to go out of bounds.
  • Blocked off an area that should be inaccessible.
  • Fixed an issue with bots spawning inside certain geometry.
  • Fixed an issue with faulty AI checkpointing that prevented them from assaulting objective J.
  • Fixed a texture issue where black marks were showing up on a table.

 

Ministry

  • Fixed various lighting issues.

 

Outskirts

  • Fixed various lighting issues.
  • Fixed an issue with texture seams.
  • Fixed an issue with rubberbanding on stairs near objective A on Push Security.
  • Fixed an issue that caused a crash on the loading screen.
  • Fixed an issue with clipping blocking a doorway at Security Checkpoint objective C.

 

Precinct

  • Fixed various lighting issues .
  • Fixed an issue where players could get underneath the map.
  • Fixed an issue where textures would not load in the middle of the map.
  • Fixed lighting issue resulting in low visibility of enemies in windows.
  • Fixed an issue where the game would crash on the loading screen. after playing a 10×10 Versus game and selecting to play again.
  • Fixed an issue with texture clipping.

 

Powerplant

  • Fixed clipping issues in Power Plant that were blocking projectiles.
  • Added a new Frontline layout.

 

Range

  • Fixed an issue where the game would crash when loading into the Range.
  • Fixed an issue in Range where the player character will slowly raise up in the air against a destroyed wall.

 

Refinery

  • Added a new Survival layout.
  • Fixed a collision issue on the large tanks.
  • Fixed an issue where players could pixel walk on a window and capture Frontline objective C.

 

Tell

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Added a new Survival layout.
  • Fixed an issue with ceiling textures disappearing.
  • Fixed an issue with roof textures rendering black.
  • Fixed an issue where friendly AI would spawn in the air on Tell Security Frontline.

 

Tideway

  • Added a new Survival layout.
  • Fixed an issue where the doorway was blocked by an invisible wall on the building at Insurgents starting spawn.
  • Fixed an issue with textures disappearing on the South side of the map.
  • Fixed an issue where the game would crash when loading into the night map in Local play.

 

Modding Improvements

  • Added missing VIP assets to the modding tools editor.
  • Fixed an issue where the game would crash when unsubscribing from a mod. 

 

Resolved Issues

Below is a gigantic list of the fixes that have been completed between the last hotfix that rolled out and this update, Operation: Glasshouse. It’s a long list! But, in the spirit of visibility with the community we are including as much information as we can cobble together.

It is important to note that not all bugs or issues are experienced by all players, and there are differences between platforms. If anything below is still affecting you after the update, please contact our support team here.

 

*Takes a deep breath.*

 

 

AI

  • Fixed an issue where the AI could get stuck switching between their primary weapon and grenade.
  • Fixed an issue where allied AI would not plant explosives in ammunition depots.
  • Fixed an issue where AI would sporadically lie down and get up when moving.
  • Fixed an issue where AI could be seen jumping in the round end screen.
  • Fixed an issue where AI would observe players but not attack them in Survival, most notably in the Rusher’s attempts to have a cuddle with players.
  • Fixed an issue where enemy AI would swap to their melee weapon after throwing grenades.
  • Fixed an issue where melee AI would not harm players in Survival, reinforcing the Rusher’s belief in pacifism.
  • Fixed an issue where AI would not react to or attack players on night maps in Local Play.
  • Enemy AI are now briefly blinded by flashlights.

 

 

Art & Graphics

  • Fixed an issue where players could clip through thin objects when exiting the mounted machine gun on technicals.
  • Fixed an issue where severed body parts were still being displayed in-game even when the dismemberment setting was turned off.
  • Fixed an issue where the dismemberment setting would reset after relaunching the  game application.
  • Fixed an issue where player’s cosmetics would not load properly and would use the placeholder default mesh instead.
  • Fixed an issue where bricks have glitched textures and appear as completely black.
  • Fixed an issue in spectator mode where the character being watched in third-person will show hands clipping through the car when switching weapons.
  • Fixed an issue where scopes are obscured when ADS and the player is checking ammo.
  • Fixed an issue where the ready animation while using the Desert Eagle was causing the player’s hands to disappear.
  • Fixed some lighting issues when the game’s shadow quality is set to high value.
  • Fixed an issue where the Grease Gun was not covered in dirt as intended.
  • Fixed an issue where graphics settings set to low could not handle texture streaming as intended.
  • Fixed an issue where night vision goggles were not able to be removed from the player character.
  • Fixed an issue where the player character was able to stand on invisible platforms adjacent to in-game furniture.
  • Fixed an issue where there was a large stone combined with a bicycle seat model.
  • Fixed an issue where the Rogue SOF Top was not fitting the character model properly.
  • Fixed an issue where previewing unowned cosmetics would add default cosmetics to the player character.
  • Fixed an issue where a flat top of the M16A4 would be visible with some optics.
  • Fixed an issue where dropped P90 magazines were not rendered when viewed through scopes.
  • Fixed multiple issues where vaulting over an obstacle could make the player’s weapon disappear.
  • Fixed an issue where shotgun reload animations were absent.
  • Fixed an issue where the Upriser Top was displaying in low quality textures.
  • Fixed an issue where the Urban Warden Top was clipping with heavy armour.
  • Fixed an issue in local play where the ammo pickup animation would play after the full resupply animation.
  • Fixed an issue where the M45 Desert Hex skin would turn black under certain lighting conditions.
  • Fixed an issue where the Rogue SOF Skull is clipping with the hood material.
  • Fixed an issue where the player’s clothing changes after dying.
  • Fixed an issue where the M4A1 magazine disappears while speed reloading when an underbarrel launcher is quipped.
  • Fixed an issue where the smokescreen will remain in the map after beginning the next round.
  • Fixed an issue where the player can get stuck in the front window of a van.
  • Fixed an issue where the NVG was displaying in the player’s line of sight while driving or sitting inside the technical truck.
  • Fixed an issue where many trees were missing textures.
  • Fixed an issue where the Malik and Emmanuel heads were missing textures.
  • Fixed an issue where the Vertex Ballistic Mask and Mandible were missing from the Customise menu.
  • Fixed an issue where the left hand thumb would move into the weapon’s barrel when resupplying.
  • Fixed an issue where the reticle was not displaying when switching optics.
  • Fixed an issue where textures would disappear on some 6x-3x optics when ADS.
  • Fixed an issue in Spectator mode where the reload animation would run in an endless loop.
  • Fixed an issue with the Commander class where holding the binoculars would play the wrong animation.
  • Fixed an issue where some weapons and optics textures would overlap with each other and flicker.
  • Fixed an issue where dismemberment was not working correctly on consoles.*
  • Fixed an issue where spawning ragdoll was not working correctly on consoles.*
  • Fixed an issue where bullet hole decals were not appearing for console players.*

 

*Note: these are still known issues with Xbox Series X but should be fixed on all other platforms. We are continuing to work on addressing these issues.

 

 

Audio / VO

  • Fixed an audio quality issue related to suicide bomber explosions.
  • Fixed an issue where the Fire Support VO would behave erratically when called in while Minigun Support was still active.
  • Fixed an issue where soundscapes were not loading up at respawn or late join.
  • Fixed an issue where the burning rag sound was missing when using the Molotov.
  • Fixed an issue where the crawling sound would not be heard if the other player was behind them.
  • Fixed multiple issues where the character VO would not replay after selection.
  • Fixed an issue where changes to the audio settings “voice transmit volume” and “mute VoIP radio beep” would not apply.
  • Fixed an issue where the audio would become distorted in the end of round screen.

 

 

Crashes/ Optimisation

  • Fixed a crash that occurred during the Basic Tutorial.
  • Fixed an “unhandled exception” client crash.
  • Fixed an issue where the game would crash while loading.
  • Fixed an issue where frame rates would drop when selecting cosmetic categories with multiple items in the list in the Customization menu.
  • Fixed a memory crash caused when the player transitions to a new map without exiting to the Main menu.
  • Fixed an issue where the game would crash upon launch.
  • Fixed an issue where the game would crash if the player changed language while in a community server.
  • Fixed an issue where the game would crash upon joining a community server.
  • Fixed a crash that could occur after accepting an invite to a party that is currently in a match.
  • Fixed an issue where the game would crash when joining a game from the Xbox dashboard with two or more members in a player’s party.
  • Fixed an issue where the game would crash while completing the ‘Run & Slide’ portion of basic training.
  • Fixed an issue with the improper level of detail rendering when aiming down sights after loading into a match. 
  • Fixed an issue where the game would crash after switching maps after replaying a map four or more times.
  • Fixed an issue where the game would crash upon swapping maps in local play.
  • Fixed an issue where frame rates would drop in the Customization menu when selecting the Insurgents facewear cosmetic items.
  •  

 

Epic Games Store

  • Fixed an issue where community servers were not visible for Epic Games Store users.
  • Fixed an issue where the Midnight Blue weapon skin did not appear for EGS players in the in-game store.
  • Fixed an issue where the ‘Show owned’ and ‘Hide owned’ store buttons in the EGS were swapped in effect.
  • Fixed an issue where certain party and menu functions would not work as intended if the account is unlinked from EGS.
  • Fixed an issue for EGS players where the player was not prompted to link Epic and Insurgency accounts.
  • Added five missing achievements to EGS.
  • Fixed an issue where the option to link Steam and EGS accounts was not shown on the Main menu.
  • Reduced occurrences of EAC kicking players in the case the player did not confirm the account linking between EGS and Steam.
  • Fixed an issue where earned achievements were not showing correctly in the EGS overlay.

 

 

Gameplay

  • Fixed an issue where vaulting caused the player’s weapon to disappear.
  • Fixed an issue where explosions were being blocked by props.
  • Fixed an issue where reloading a single loaded weapon could cause the weapon to go into an idle state in which the player could not shoot the weapon for a short duration.
  • Increased damage & damage radius of ammunition depot explosion.
  • Fixed intensity of IR flashlight on various weapons to make targets visible with night vision goggles.
  • Fixed an issue where controller deadzone settings were not saved on restart if below 0.1500.
  • Fixed an issue with the Alpha AK, replaced magazine with Steel 7.62×39 magazines allowing players to scavenge ammunition from AKMs – cosmetic weapon DLC will still use 7.62×39 polymer magazines.
  • Fixed an issue where cooking an incendiary grenade caused it to disappear immediately.
  • Fixed an issue where players would be kicked from a matchmaking session after 10 seconds.
  • Fixed an issue where players would only receive 100 credits after levelling up multiple times in a single game.
  • Fixed an issue where players would swap weapons when zooming in and out of the tactical map.
  • Fixed an issue where breakable items would not sync properly between players when broken with a melee weapon.
  • Fixed an issue where players could exploit engine access to see through smoke grenade effects.
  • Fixed an issue with Flashlight visibility through magnified non-night vision optics.
  • Fixed an issue with top-mounted laser sights clipping with night vision scopes.
  • Fixed an issue where friendly UI markers were incorrectly tracked when using a magnified optic and point shooting mode.
  • Fixed an issue where the “changing loadout” lesson would not display in the tutorial.
  • Fixed an issue where players would respawn and fall infinitely after killing themselves with a grenade in Basic Training, possibly as karmic retribution.
  • Fixed an issue where the gas mask could not be equipped/unequipped when holding a grenade in hand.
  • Fixed an issue where the melee weapon was not equipped by default in any class.
  • Fixed an issue where credits were not awarded after completing basic training.
  • Fixed an issue where pressing ‘Up’ on a controller would return to the Observer class after previously selecting it.
  • Fixed an issue where players in a party would have the Friend Colour and not the Party Colour.

 

Localisation

  • Fixed an issue where frame rates would drop when selecting the Thai language in the Settings menu.
  • Fixed an issue where achievements in the Stats menu were not localised.
  • Fixed an issue where a preset is not deleted if its name is renamed using language other than the title’s language.

 

 

Performance Improvements

  • Fixed an issue where the frame rate would drop during the Loadout menu.
  • Fixed an issue where performance was impacted by bots using smoke grenades.
  • Fixed an issue where performance was Impacted when observing replays of night maps.

 

 

Replay System

  • Fixed an issue where the “A” button on Xbox controllers would not resume replay.
  • Fixed an issue where there could be too many objective icons on the minimap during replay.
  • Fixed an issue where quickly switching between characters in replay mode would cause some cosmetics to show in the wrong placement.
  • Fixed an issue where rewinding a replay would not despawn decals.
  • Fixed an issue with replays where the “watch” button on the History tab was unresponsive.
  • Fixed an issue where some controller buttons were bound to multiple functions by default.

 

 

UI / UX

  • Fixed an issue where skins from the “Assault DLC pack” were missing descriptions.
  • Fixed an issue where the True Grit skin for the G36K had the wrong description.
  • Fixed missing entries in several descriptions of attachments for QTS-11.
  • Fixed an issue where players could be left stuck on the overview menu after loading into a match.
  • Fixed an issue where closing the scoreboard after right clicking a player’s tab would cause the player’s menu to disappear.
  • Fixed an issue where creating a loadout preset with a controller would swap focus to mouse and keyboard, requiring players to click on the screen in order to continue using their controller.
  • Fixed an issue with inconsistent behaviour when pressing the ‘escape’ key in various menus.
  • Fixed an issue where expired or unavailable replays still had the ‘Watch’ button enabled.
  • Fixed an issue where the customise screen background would jitter when switching between the Loadout and Inventory tabs.
  • Improved visibility when aiming down sights using a currently disabled toggleable optic.
  • Fixed an issue where players could equip torso cosmetics for the opposite faction in the customization screen.
  • Fixed an issue where players using a controller could not equip their gas mask while holding a knife.
  • Fixed an issue where the main menu would display default characters rather than player presets.
  • Fixed an issue where no game modes would be selected in the filter upon opening the ‘Community servers’ tab.
  • Fixed an issue where the chamber slot in the Loadout menu could not be navigated to using the controller.
  • Fixed an issue where players could not preview character presets before selecting them at the beginning of a game.
  • Fixed an issue where the explosives selection for the Demolitions class would scroll back to the top after passing over items the player does not have enough supply points to afford.
  • Fixed an issue where game hints would show “Unbound” on the loading screen.
  • Removed the “Select” button that had no functionality in the Inventory screen.
  • Fixed an issue where players could not return to first-person view after swapping to third-person view in spectator.
  • Fixed an issue where the ability to interact with the party tab would disappear after interacting with various menu options.
  • Fixed an issue where players were unable to navigate the customise appearance tab after game launch.
  • Fixed an issue where new accounts would not be able to sprint or melee attack.
  • Fixed an issue where the main menu character preview would blend factions after signing in with a second account.
  • Fixed an issue where preview windows for the “Two-Tone weapon skin set” would not load images after purchase.
  • Fixed an issue where the rewards window would not appear upon the completion of a match.
  • Fixed an issue where sections would overlap in the Lessons menu.
  • Fixed an issue where players would be briefly locked in place after resupplying.
  • Fixed an issue where players could not select their secondary weapon after swapping from a grenade to their melee weapon.
  • Fixed an issue where the reward window for unlocking Sporty and Big Spender outfits would not appear.
  • Fixed an issue where launching a local play game with no options selected would load into a black screen.
  • Fixed an issue where players could zoom in too much on the tactical map, resulting in it being blurry and unreadable.
  • Fixed an issue where players would search for games infinitely if a guest is added after the search was initiated.
  • Fixed an issue where the death camera would remain in position rather than cycling to teammates if the scoreboard was open.
  • Fixed an issue where the “exit game” prompt was visible on the static loading screen.
  • Fixed an issue where the player’s profile picture would disappear after creating a party while the Lessons menu was open.
  • Fixed various issues relating to navigating the credits.
  • Fixed an issue where the “confirm” window would remain indefinitely after changing language while in-game.
  • Fixed an issue where the report creation screen would remain until the end of the game if the player lost a round while it was open.
  • Fixed an issue where player avatar image would not load after joining a game.

 

 

Miscellaneous

  • Fixed an issue where a player in a party would be unable to reconnect to a server after logging out of it.
  • Fixed an issue where if a weapon was removed from a loadout and then replaced with the same weapon the model wouldn’t load correctly.
  • Fixed an issue where the map loading screen would last longer than 30 seconds.
  • Fixed an issue where loadout presets weren’t being uploaded to the cloud.

 



Known Issues

Finally, the known issues section. This list exists in large part because of your help. Identifying that an issue exists is only the first step and the more information we can collect about specific surrounding causes and contexts, the better. Everything that is reported to our support group greatly helps us with logging and investigating issues. If you have encountered something funky, please file a ticket here.

That said, the below list is not exhaustive so if yours is missing, it doesn’t necessarily mean we aren’t looking into it.

 

  • There is an issue with the fire support audio.
  • There is an issue where some optics may not show the crosshair correctly.
  • There is an issue where the sight picture of toggleable scopes will have a black texture display while ADS-ing.
  • Localization for the new content will be added in a future update.
  • Some end of round taglines do not appear in Ambush.
  • There is a visual issue with the keychains on the Detainer Gear Set.
  • There are visual issues on the Brute hands in 1P during pre-round in certain cases.
  • There is an issue where it is not possible to view the Shiv or Baton in the Customization menu if the player has not purchased the DLC.
  • There is an issue where the Brute Tattoo is not greyed out in the Customization menu.
  • There is an issue where the S.O.R.T. Gear Set will appear like a dark leather texture on the Precinct Loadout screen.
  • There is a visual issue with the S.O.R.T. Top and Gloves when steering a vehicle.
  • There is an issue where the player’s ID will show when hovering over the player’s profile picture instead of their Steam name on the Main menu.
  • The Prison artwork is missing from the Community Server menu.
  • There is a chance the application will crash on PS5 when loading the tutorial.
  • There is an issue where the game doesn’t restart when a player changes accounts while the application is open.