Experience intense close-quarters WWII infantry combat, from the entrenched shores to the battered streets in Day of Infamy. What started out as an Insurgency mod has transformed into a full-fledged standalone game built with Source Engine.
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Squad system built upon role-based player classes, which are asymmetrical based on what team you are on. Depending on your supply points, you may customize and upgrade your gear, affecting your appearance, weight, stamina, and movement speed.
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in an intense artillery barrage on the enemy, if a radio operator is nearby.
Local VOIP is used to talk to your teammates in the game, but be careful because the enemy can hear you if you're close enough. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
The game aims to be a continuation of the gritty WWII experience established by the Day of Defeat mod for Half-Life in 2001. It builds off the atmosphere and nostalgia of this classic experience, but adds more visceral and intense core infantry mechanics.
Day of Infamy first emerged as the most popular Workshop mod for Insurgency, with over 175,000 subscribers. With Workshop support you can expect to see custom weapons, player skins, maps, and various other mods created by our talented community.