Hi everyone,

We’ve got one more hotfix for those of you on Steam ahead of the holiday break! It will roll out beginning in the morning (Mountain Time) on Thursday, December 16, 2021. The same update will go live on console in January and the exact date will be shared in the new year. We’ll have a fresh set of release notes at that time which will include more console-specific information as well.

Please note that NWI is closed for the holidays so our social and support channels will not be monitored from December 22, 2021 to January 3, 2022.

Release notes are below. We are really looking forward to coming back in the new year with fresh brains and ready to bring you all fresh content, loads of fixes, improved communication, and more! We hope each of you manage to carve out some time for yourself and loved ones; have a great holiday season everyone.

GAMEPLAY IMPROVEMENTS

We heard your feedback about the changes to the commander call-ins. It has been tweaked to make the feature more intuitive for new players.

  • Added a directional indicator for the autocannon strafe and Apache fire support call-ins.
The autocannon strafe visual indicator in action, edited for brevity.’

LEVEL IMPROVEMENTS

Crossing

  • Fixed an issue where a texture would glitch and could be seen stretched, spanning across a road.

Citadel

  • Fixed an issue where players were able to reach exploitable areas on rooftops. 
  • Fixed an invisible collision issue that allowed players to stand on top of it unintentionally.
  • Fixed an issue where a ledge was blocking players from traversing a staircase.
  • Fixed an exploit location that allowed players to reach unintended heights.

Gap

  • Fixed an issue where players were able to access unintended areas.
  • Fixed an issue where the concrete curbs near the Hotel Gate blocked player movement.
  • Fixed an issue with an invisible blocking piece of volume preventing players from entering and exiting the reception desk area.
  • Fixed an issue where players were stack spawning, which caused them to die at round start on Gap Ambush.

Outskirts

  • Fixed an invisible collision near Objective B on Checkpoint Security.
  • Fixed an exploit location near Objective A on Ambush.

Powerplant

  • Fixed a visual issue with the shadows, specifically the ones that appear on water.
  • Fixed an exploit location that allowed players to reach unintended heights.

Refinery

  • Fixed an issue where the AI was getting stuck near the spawn point and Objective A on Checkpoint Security.

Summit

  • Rebuilt some asset systems, navigation, tactical grid, and lighting to help with optimisation.

Tell

  • Fixed an issue where players could get stuck on top of an outhouse.
  • Fixed an exploit location that allowed players to climb onto the rooftops.

Tideway

  • Fixed an issue where players were able to get stuck on a stone half-wall.
  • Fixed an issue on Push Security where the Insurgents were able to fire explosive launcher rounds into the Security spawn at round start.

RESOLVED ISSUES

  • Fixed an issue that blocked players on Windows 7 from properly launching the game client. 
  • Reduced occurrences of two or more VIPs spawning at the same time in Ambush.
  • Fixed an issue where friendly team players would be rewarded 100 points for assassinating their own VIP in Ambush.
  • Fixed an issue where the cosmetic items in the Peacemaker and Warlord gear sets could not be selected in the Customization Menu – the unlocking issue is a separate known issue.
  • Removed the NVG Point Shooting item from the Training slot as it serves the same functionality as the Point Shooting Grip in the Underbarrel slot.
  • Fixed an issue where ammo boxes were missing from Hardcore Checkpoint.
  • Updated the Peacemaker Top (torso) material.
  • Fixed an issue where the M4A1 equipped with the Peacemaker would cause the magazine to float in the air after a Speed Reload.
  • Fixed an issue where the L85A2 equipped with the True Grit limited the magazine count to 1 and could not be resupplied at supply crates.
  • Fixed an issue where players were able to select a locked class even when the level requirement was not satisfied.
  • Reduced instances of AI not moving after spawning into a level.
  • Fixed an issue where the Rocket Barrage sound effects had low audio quality.
  • Fixed an issue where the Bomber Drones explosion sound effects had low audio quality.
  • Fixed an issue where equipping the Half Wrap Plain, Half Wrap Black, or Half Wrap White would cause the Insurgent’s hairstyle to disappear.
  • Fixed a visual issue where the Sport Shirt Top would appear very dark in-game.
  • Fixed an issue where the Peacemaker cosmetic was not applying on the left arm of the player in 1P view.
  • Fixed an issue where the ejected magazine from a Vector equipped with the Two-Tone Green weapon skin was appearing comically large.
  • Fixed an issue where Bomber Drones’ projectiles were exploding in the sky before they reached the ground.
  • Fixed an issue where the character preview in the Loadout screen was not updating and holding the selected weapon.
  • The “Warlord Bundle” is now properly named “Praetorian Bundle” in the Bundle section of the in-game store.
  • Fixed an issue where the weapon model preview disappeared in the Loadout screen when the weapon selection was double clicked.

KNOWN ISSUES

Continuing the trend from our last post: we are still sitting at 1,900+ bugs in our project management software. As we mentioned last time, these represent a whole range of issues, of all shapes and sizes. Below is a snapshot of what is currently on our radar.

  • There is an issue that could cause players to temporarily lose access to the items inside the Assault Pack DLC.
  • There is an issue where the Security team will not have a VIP on their team if the selected VIP player swapped teams during the round start countdown.
  • There is a chance the player that is selected as the VIP may not have the correct VIP cosmetics applied.
  • There are instances where AI has unusually poor aim accuracy indoors.
  • There are instances where AI is able to track player location through walls.
  • There is an issue where the settings can be adjusted but do not save when using a gamepad.
  • There is an issue where the weapon selection list in the Loadout Menu appears empty after selecting your class before the start of a match. Switching between screens may bring the Loadout Menu back but elements will appear in the wrong positions.
  • There is an issue where the police badge may be missing on the Urban Warden torso DLC.

Praetorian Bundle Not Unlocking

Some users may be experiencing an issue with these DLC not unlocking in-game. This is a high priority issue for us and we are actively investigating why and how this is happening. We appreciate your patience as we work to solve this.

The Linux Situation

Hello penguin pals, this message is being written for you by someone who has in their lifetime been a self-described Linux-head. Yes, we are very much aware that EAC announced Proton and Wine compatibility. Please understand however that we would still need to do quite a bit of development work to properly support Linux, and at this point in time we do not have that capacity. Thank you for your understanding!

That’s about it for now! From all of us at NWI, have a great holiday season and we’ll catch you in the new year!