New Content

  • New maps: Buhriz and Revolt.
  • New weapon: FN FAL.
  • New grenades: ANM-14 incendiary grenade, Molotov cocktail.
  • New upgrades: 2x Aimpoint, Elcan 3.4x Scope, wooden foregrips for AKM/AKS.
  • New upgrade options for M-40A1 and Mosin Nagant including suppressors and optics.
  • New game modes: Infiltrate, Flashpoint and Occupy.
  • Updated game modes: Strike and Ambush.
  • New matchmaking category specific to single-life game modes. Objective-based respawning modes are now referred to as “Adversarial”.
  • All new AI for Cooperative and offline practice mode.
  • All new Cooperative missions for each map (plus new maps).

Stability Fixes

  • Fixed client side crash caused by being deafened by explosions.
  • Fixed client side crash caused by player death.
  • Fixed client side “OnDataChanged” crash.
  • Fixed Linux coop server crash.
  • Fixed broken radial menu on OSX.
  • Increased the sound channel limit, which should reduce performance drops caused by the audio system.
  • Added Level of Detail to player models for improved performance especially on open maps.

Gameplay Improvements

  • Added centralized system for HQ messages which also features queueing so radio messages don’t play over one another.
  • At the end of the round players are now told the winning condition that was met so that players better understand what caused the round to end.
  • Fixed weapon dropping so weapons and grenades no longer fall through the ground or disappear quickly after being dropped.
  • Strike is now a single life game mode with only 1 cache to locate and destroy.
  • Unless you are in a spawn zone, you now must be directly looking at a cache to open the inventory menu with the Use key.
  • Made all hold/toggle control choices, such as crouch and ironsight, into separate keybindings instead. The game will detect old configs and will setup the new bindings appropriately depending on their settings.
  • Added “mp_player_spotting” server-side option to disable target spotting.
  • Added resupply delay to prevent people spamming explosives from their spawn/friendly caches.
  • You no longer get unbipodded when a player walks past you.
  • Fixed counter-attack in Checkpoint being triggered with only 1 player left alive.
  • The final objective in Checkpoint now has a counter-attack round with the bots starting from the previous objective.
  • Added 3 second delay to weapon being lowered in restricted area, time configurable through “mp_restricted_area_wpn_time”.
  • Addressed some of the hit detection issues by using specific outer bounds for player collision.
  • Added “sv_hud_deathmessages_spectator” which allows you to turn on death notices for spectators.
  • Added “cl_hud_deathnotice_show_demo” which allows you to force on death notices during demo playback, regardless of server setting at the time of recording.

Bug Fixes

  • Fixed pistol not being deploy when you become the VIP.
  • Fixed VIP viewmodel hands not being used when playing as the VIP.
  • Fixed scroll up behavior when you have no primary weapon.
  • Fixed problem with receiving pistol in training.
  • Fixed incorrect knife weapon class.
  • Fixed localization issues with joining the spectator team.
  • Fixed some materials that had script errors generating console warnings.
  • Fixed “Spectating” caption sometimes showing up when it shouldn’t.
  • Cache discovery sounds now play to entire team, not just squad of discoverer.
  • Fixed floating weapons around the map (still a known bug with floating attachments).

Accessibility and UI Improvements

  • Added French and Portuguese (Brazilian) localization.
  • Updated Simplified Chinese and Dutch localization.
  • Updated Game Controller configuration using settings from CSGO.
  • New dedicated HUD element for warning players about restricted areas.
  • Adjusted PO-4x reticule.
  • Style changes to game instructor.
  • Milliseconds shown on game timer when there is less than a minute remaining.

New Voice Responses

  • Friendly subordinate and friendly squad leader down.
  • Player wounded.
  • Molotov and Incendiary throw callouts.
  • Molotov and Incendiary burns.
  • Cooperative bots performing aggressive investigation for player.
  • Cooperative bots flashbang reaction.
  • Cooperative HQ game start, counterattack start, counterattack end.
  • Cooperative RPG callouts.
  • Destroy objective radial callouts.
  • HQ and player objective related dialogue for points Foxtrot through Juliet.
  • HQ dialogue for Infiltrate, Occupy, Flashpoint, Vendetta, and Strike for both game start and round start.

New Achievements

  • Recruited
  • Aced It!
  • Decisive Victory: Buhriz
  • Decisive Victory: Contact
  • Decisive Victory: District
  • Decisive Victory: Heights
  • Decisive Victory: Market
  • Decisive Victory: Ministry
  • Decisive Victory: Peak
  • Decisive Victory: Siege
  • Decisive Victory: Complete