We are releasing a patch today with some gameplay improvements, map changes, bug fixes, and cooperative improvements.

Full changelist below:

Gameplay Improvements

  • Increased horizontal recoil for Thompson.
  • Larger damage falloff over distance for Thompson.
  • Decreased vertical recoil for BAR.
  • Increased from the hip and non-bipod ironsight recoil for MG34.
  • Increased free aim for MG34 to make hipfire more challenging.
  • Flamethrower burn duration increased from 2 seconds to 3 seconds.

Map Changes

  • New stairway route added to the manor building on Reichswald.
  • Added Comacchio and Ortona entrenchment maps to default coop playlist.

Bug Fixes

  • Fixed an issue where too many friendly bots were spawning in coop.
  • Fixed recipient filters for jumping and landing sounds.
  • Voting to play again will increase mp_maxgames instead of increasing round and win limit cvars.
  • Fixed broken thumb on M1911 ads.
  • Custom games section will now correctly default to the “all” playlist.
  • Fixed killer name not appearing on kill feed (for custom/classic servers).

Cooperative Improvements

  • Behavior
    • Bots have slightly worse accuracy over longer ranges (around 10-15%).
    • Bots with automatic weapons will take slightly longer to “zero in” on the player.
    • Bot officers will no longer miss their artillery!
    • Bots are now pyromaniacs and will be much more aggressive burning enemies, and clearing dangerous rooms they are entering
  • Stronghold
    • Increased default enemy respawn delay from 35 seconds to 45 seconds.
    • Defending enemies will teleport into position at the start of the round. This should result in a more prepared defense.
    • Sicily
      • Reduced maxplayer enemy count from 18 to 14 after the initial beach assault.
    • Ortona
      • Reduced maxplayer enemy count from 18 to 16.
    • Dog Red
      • Reduced maxplayer enemy count on last points from 18 to 14.
      • Removed enemy spawn boost on last points (was every 20 seconds, now 45 seconds)
    •  Bastogne
      • Reduced maxplayer enemy count from 18 to 16.
    •  Comacchio
      • Reduced maxplayer enemy count from 18 to 16.
  • Entrenchment
    • Bastogne
      • Added 1 new objective (destroyed building in front of church)
      • Added enemy flank points for A
      • Increased enemy strength from 18 to 20
      • Reduced round timer from 15 minutes to 12 minutes
    • Comacchio
      • Reduced round timer from 15 minutes to 10 minutes
      • Reduced enemy bot counts
    • Reichswald
      • Added 2 new objectives (bridge and fishing shack).
      • Reduced round timer from 15 minutes to 10 minutes.
      • Enemies now spawn further away from the objectives.
      • Reduced enemy bot counts.
      • Enemies respawn on a longer timer, allowing more time to prepare and fortify. This timer gets quicker as they push through the map.
      • Enemies will take the new staircase to get to anyone camping on the 2nd floor of the last building.
    • Ortona
      • Reduced round timer from 15 minutes to 12 minutes.
      • Reduced enemy bot counts.

Thanks, have fun!