
Day of Infamy Patch August 12th
August 12, 2016
Today we are releasing a patch for Day of Infamy that includes optimizations, gameplay adjustments, and art updates.
Stability Improvements
- Reduced the memory footprint of a lot of character and first person weapon assets to help improve stability on low end systems.
Gameplay Improvements
- Increased the speed of all fire cycle, reload and grenade launcher equip/unequip animations for bolt actions.
- Reduced the base cost of all bolt action rifles from 2 to 1.
- Flamethrower splash radius increased from 128 to 160.
- Flamethrower burn requirements have been tweaked. Players will catch alight more frequently but burn for less time.
Coop Modes
- Entrenchment
- Enemies capturing a point no longer disables the regroup point. It will only change after the point is captured.
- Stronghold
- An enemy wave will always spawn when the last point is unlocked.
- Added a CVar to respawn an enemy bot wave when a point is captured: mp_stronghold_respawn_on_capture (off by default).
- Behavior
- Avoidance and navigation has been tweaked to prevent bots getting stuck on world objects.
- Bots will be more careful when advancing and avoid areas with machinegun fire.
Bug Fixes
- Fixed Sniper class being cut off on the kit selection screen on low resolution screens.
- Fixed burned and blown up textures not showing on all character heads.
- M1 Garand has been set to open bolt so you can’t +1 it by reloading it when it’s full.
- Fixed flamethrowers not igniting alive players.
Visual Improvements
- New BAR and Webley first person animations.
- New empty reloads for the Thompson when you have 20 or 30 round magazines.
- Improved various third person weapon models.
- Updated textures for the German gear.
- Adjusted character materials to improve the shading of character models.
- New BAR weapon model.
- Updated textures for Enfield, Lifebuoy, Bren and Springfield.
- New US Entrenching tool weapon.
- Added shortsleeve view models for british faction.
- New world models for STG44, MP40 M1911, MK2, M1A1.
- Visual improvements on M1911, Mk.2, STG44, MP40, MG42, and MG34.
- Updated the water shader with a more realistic Fresnel term for reflections.
Map Changes
- Dog Red
- Entrenchment: Added an additional objective between the front bunkers and rear bunker.
- Replaced lights in the beach bunkers with lamps.
- Clipped the side of a beach bunker.
- Fixed floating props.
- Adjusted cover entities.
- Comacchio
- Adjusted cover entities.
- Sicily
- Adjusted cover entities.
- Fixed floating bushes.
- Bastogne
- Adjusted cover entities and added numerous others.
- Removed nav grids from under play area.
- Reichswald
- Adjusted cover entities.
- Ortona
- Started interior art pass.
- Added/adjusted cover entities.