Today we are excited to unveil our most significant update yet. We are referring to it as the Dismemberment Update, paying tribute to Halloween and the new character dismemberment feature.

In addition to dismemberment, this update contains a lot of new content including new map Salerno, based on Avalanche from Day of Defeat. This map is not only nostalgic for Day of Defeat players, but it is a ton of fun especially when combined with the new dismemberment feature and the new weapons that have been added to the game.

The new weapons include the Browning HP, Thompson M1A1, TNT/Sprengbuchse explosives, Panzerschreck, Nebelhandgranate and for coop only the scoped M1C Garand and suppressed Sten Mk. V.


We’ve assembled a special 3D scene to preview the dismemberment experience using Sketchfab. Check it out below:

We are excited to play the new update with you all, both new and old players alike, throughout the weekend. We look forward to hearing your feedback of the new additions and changes.

Full changelist of this update below:

New Feature

  • Added dismemberment. Players can now lose their limbs on or after death when an explosion goes off or a limb has taken a high amount of bullet damage. This can be toggled on or off through game options.

New Content

  • New map:
    • Salerno. Layout based on Avalanche from Day of Defeat.
  • New weapons:
    • Browning Hi-Power: Sidearm option for the Commonwealth faction.
    • Sten Mk V: Primary weapon for Commonwealth Officer.
    • Thompson M1A1: replaces M1928A1 on US Army faction.
    • TNT/Sprengbuchse fuse explosive.
    • Panzerschreck: German rocket launcher.
    • Nebelhandgranate: German smoke grenade.
    • M1C Garand (Currently coop only, will consider for PvP)
    • Suppressed Sten Mk V (Currently coop only, will consider for PvP)

Stability Improvements

  • Fixed a crash in Sicily Entrenchment.
  • OS X: All models are unloaded between level changes to prevent memory-related crashes.

Gameplay Improvements

  • Added the ability to reload with stripper clips even when the weapon is not empty. In these cases, new rounds will be loaded one-by-one.
  • Added new team-only dialogue for incoming rockets and grenades.
  • Added dialogue for when artillery is ready to fire.

Balance Changes

  • Flamethrower projectiles now take a brief period to reach maximum range after firing.
  • Increased bazooka damage from 120 to 150.

Bug Fixes

  • Fixed some cases where the grenade throwback would result in no weapon being held.
  • Fixed an issue where decals wouldn’t draw properly on Comacchio.
  • Fixed a bug where spawning in single-player wasn’t choosing your selected class correctly.

User Experience Improvements

  • Added a new icon for radiomen seen by officers when their artillery is on cooldown.
  • Added a new icon for players on your team who are on your Steam Friends list. (Can be toggled on/off in Game options)

Visual Improvements

  • Certain radial commands will now play an animated gesture on the character.
  • New Springfield textures.
  • New Kabar Knife.
  • Unarmed third person animations.

Coop Improvements

  • Added new dialogue and gestures to the bots.
  • Adjusted the bot turn speed to be much slower and less robotic.
  • Increased bot accuracy with launchers.
  • Added a 0.3 second delay to flamethrower bot reaction time.
  • Officer bots will draw their binoculars and stand still when calling artillery.
  • Commonwealth officers will occasionally call in incendiary artillery.
  • Silenced weapons will not be heard by distant bots.
  • Bots who are firing weapons will have their hearing range briefly reduced.

Map Changes

  • Dog Red
    • Fixed numerous flaws identified by the community
    • Stronghold:
      • Lengthened axis spawn timer for final objective
      • Fixed final allied spawn
      • Reduced AI visual distance so they can’t see through some smoke effects
  • Reichswald (Stronghold mode)
    • Fixed final allied spawn
    • Lengthened axis spawn timer for final objective
  • Salerno
    • Continued initial art pass
    • Added Stronghold and Entrenchment modes
  • Comacchio (Entrenchment mode)
    • Added a flank point for the bots at objective A
    • Shortened axis spawn time for objectives A and B