
State of Production #7
Posted on April 10, 2020
Greetings! My name is Derek, and I am the Head of Production at New World Interactive. I hope that everyone has been staying inside, and staying safe during these…
Greetings! My name is Derek, and I am the Head of Production at New World Interactive. I hope that everyone has been staying inside, and staying safe during these…
Hi all, Jon Higgins here from New World Interactive. We’ve seen a lot of discussions recently asking what our team has been working on and we’d like to take this opportunity to…
Since this article was published, Insurgency: Sandstorm’s release date has been changed to December 12 to try to respond to more user feedback during the beta. You will continue to…
Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm, and I want to give you all an update on what we’re up to…
We’re releasing a patch to fix some of the issues that have been reported since the Flak Tower update.
Learn more about the improved reloading mechanics in Insurgency: Sandstorm!
Known Issues The upgrade to 64-bit has been a big undertaking. We’ve been working on solving as many of the bugs and glitches we ran into as possible but there…
It’s been almost a year since our game entered beta, and 9 months since Day of Infamy’s launch. Since that time we’ve been hard at work developing free content updates…
We’ve updated some of the answers to the mostly common questions we get on our Facebook accounts, Twitter accounts, Discord server and Steam Forums.
We’re excited to share the first in a series of short videos about some of the upcoming new features and improvements being developed for Insurgency: Sandstorm. This first video shows…