New Beta update – November 8th


Posted on October 27, 2018

Hi everyone my name is Jon Higgins, and I am the Marketing and Communications Director here at New World Interactive. In an earlier blog post, we went over some of…

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Insurgency: Sandstorm Development Update


Posted on October 11, 2018

Hi everyone my name is Jon Higgins, and I am the Marketing and Communications Director here at New World Interactive. It’s been a little while since we last spoke about…

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Day of Infamy – Price drop!


Posted on July 25, 2018

When we first launched Day of Infamy into early access two years ago, we wanted to create a WWII experience that was inspired by the combat experience we developed for…

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Like our Games? Leave us a Review!


Posted on April 17, 2018

We require your thumbs!

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Join the Community!


Posted on February 5, 2018

Follow us on Facebook, Twitter, Discord and YouTube for all of the latest updates on Insurgency and Day of Infamy!

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Insurgency Sandstorm Questions and Answers


Posted on January 12, 2018

On this week’s livestream we were joined by Insurgency: Sandstorm’s Lead Game Designer Michael Tsarouhas to answer the most popular questions we received in response to his community update and our gameplay videos. 

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Highlighting Competitive Insurgency


Posted on January 11, 2018

Interested in competitive Insurgency, but have no idea where to practice or where to watch? Link from Insurgency’s competitive community gives us a primer!

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Learn from the Pros: Embassy Strategy


Posted on January 10, 2018

Competitive players JeMs and Wooly have created a great video discussing strategies for Embassy. They also cover timings and team set-up locations. Learn from some of the best!

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Insurgency Sandstorm Community Update, A Shift in Direction


Posted on January 3, 2018

Hey everyone, my name is Michael Tsarouhas. I am the lead game designer on Insurgency: Sandstorm, and I want to give you all an update on what we’re up to…

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Flakturm Update Patch Notes


Posted on December 14, 2017

Known Issues The upgrade to 64-bit has been a big undertaking. We’ve been working on solving as many of the bugs and glitches we ran into as possible but there…

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