
March 23, 2017 Release Update
Posted on March 23, 2017
Day of Infamy is LIVE!! We have released a final update for full release.
UPDATE 3-24-17: We are releasing a hotfix today to address some issues following our full release yesterday. The Steam inventory will now refresh properly after a unit has been unlocked, and should no longer require a restart to be usable. You can see the hotfix changes below followed by the update’s full changelist.
Full hotfix changelist below:
Fixes
- Fixed issue with players not being able to immediately use a Unit they’ve unlocked.
- Fixed player icons on the overhead map when in spectator.
- Fixed an issue where players in prone were not being pushed away from walls if they had a bipod deployed.
- Only show rifle grenade on the rifle when it is selected.
- Fixed Springfield rifle grenade missing a world model.
- Fixed a missing UI icon for the german general in the end round screen.
- Fixed pre-round movement in Entrenchment in solo mode.
Updated Content
- Updated uniforms for the 352. Infanterie-Division & 29th Panzergrenadier Division.
- Removed “But My K:D” tagline as it was being rewarded too often.
- Updated a number of VO lines for the African American voice.
- Removed Intel mode from practice mode temporarily until AI behavior is introduced.
- Various fixes & styling improvements for the Mods section
- Mod list no longer overflows when you are subscribed to a large number of mods.
- Fixed workshop publishing layouts.
Modding
- Updated & corrected SDK coop example scripts.
Map Balance & Fixes
- Bastogne
- Removed first entrenchment point as it was too close to the enemy spawn.
- Add blockzones for entrenchment.
- Comacchio
- Added blockzones for entrenchment.
- Salerno
- Fix Salerno Stronghold where the assassination target was unlocking at the same time as another objective.
- Added blockzones for entrenchment.
- Foy
- Moved initial stronghold spawn further back from combat.
- Updated navmesh.
- Fixed a floating sandbag model.
- Fixed bad lighting on one of the building’s roof.
- Fixed a small displacement error.
- Fixed a nodraw on a displacement.
Changelist for the update below:
Updated Content
- Removed version watermark.
- Improved server side unit selection process.
- Updated main menus:
- It is now possible to add awarded taglines to your playercard.
- Updated playercard styling.
- Legacy server browser will now always be on the main menu instead of being an optional setting.
- Removed practice menu from escape menu when in a multiplayer game.
- Updated in-game user interface:
- Show “Join Army” instead of “Join Faction” on scoreboard.
- Rearranged and unified upgrade buttons on the Kit UI to be less cluttered.
- Made buttons more consistent throughout entire user experience.
- Increased width of local player names on end of round screen.
- Added melee slot to the kit selection.
- Fade class icons for dead players on the scoreboard.
- Restyled unit selection menu.
- User experience improvements
- Better display of Radiomen for Officers and vice versa on HUD.
Gameplay Improvements
- Added 45 second regroup cooldown for Offensive & Sabotage to prevent the regroup point showing up too quickly.
- Increased cooldown on the Stuka & Typhoon air support to 90 seconds.
- In Invasion & Offensive modes teams will be switched each round.
- Reworked melee bash speed.
Coop Improvements
- Infantry mode now has unique enemies per map for its mode, like Commando.
- Moved sicily stronghold bot spawns forward
- Further reduced the chance of a counterattack from 25% to 15%.
- Increased the maximum bot pathing distance from 4000 to 10000. This will fix issues with bots getting stuck on very long paths to their objectives.
Visual Improvements
- Updated shaders on the following to GGX:
- Flammenwerfer
- US radio
- German Radio
- Updated weapon models:
- BAR
Bug Fixes
- Linux will now not crash on the splash-screen.
- Fixed incorrect icons for players being shown in the overhead map while spectating.
- Potential fix for spectator sometimes showing when you haven’t finished dying.
- Fixed UI textures missing “nolod” and “nomipmaps” flags causing them to look lower quality in some circumstances.
- Fix for the M1A1 Carbine paratrooper variant sling.
- Fixed springfield rifle grenade missing it’s world model.
- Fixed bug with profile on certain resolutions.
- Removed squad colour from voice panel.
- Fixed radial menu toggling on & off when holding mouse button using binoculars.
- Hide the solo HUD element when joining a non solo game.
Modding
- Co-op example SDK updated with elite co-op bot units.
- SDK Sample scripts updated for infantry & commando modes.
Map Balance & Fixes
Crete
- Fixed numerous small issues.
Dog Red
- Fixed Wehrmacht spawn points.
Ortona
- Fixed navmesh problem
- Fixed some light casting issues.
Reichswald
- Fixed basement entrance too small at the front of the house.
- Removed rogue clip.
Salerno
- Fixed C Firefight Objective.
- Fixed several issues throughout the map.
Sicily
- Moved enemy spawns in Sicily Stronghold forward a bit.