Environment Artist

Posted on August 25, 2016

Job Type:



Remote - European location preferred




[email protected]



  • World Building
  • Modeling, UV, texture and import of art assets
  • Work with a team of designers, concept artists and programmers to craft beautiful worlds
  • Optimize art for both computer and console diligently and efficiently


  • 3 years experience creating environment art for games including a shipped title
  • Maya, 3DS Max, Modo or similar software package skill required
  • Experience with Unreal 4 or similar engine
  • Experience with Substance Designer & Painter Suite
  • Ability to model both high and low poly models
  • Responsible for uv and baking texture maps
  • Ability to maintain style set out by concept art and art direction
  • Strong understanding of shape, scale, and silhouette
  • Ability to collaborate and work well with others
  • Ability to respond well to feedback and criticism
  • Ability to communicate clearly and effectively to fellow teammates
  • Desire to learn and grow as an artist
  • Experience with first person shooter games
  • Resume, Portfolio required
  • Art test may be required


  • Art Degree or formal education or training relating to the arts
  • Strong drawing and painting skills
  • ZBrush or similar sculpting software experience
  • Console experience
  • Source SDK / Hammer experience
  • Shipped titles