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Day of Infamy Patch February 15th


Posted on February 15, 2017

We are releasing a patch today that balances maps, updates visual content, fixes jumping ragdolls, and more.

Full patch changelist below:

Map Balance & Fixes

  • Bastogne
    • Tweaked and added new cover throughout the map.
    • Changed Allied starting spawn in Frontline to address map imbalance.
    • Changed Axis spawn in Offensive when attacking B and C to address map imbalance.
    • Changed Axis spawn in Liberation to address map imbalance.
    • Stronghold balance adjustment.
  • Comacchio
    • Updated Firefight layout.
    • Entrenchment spawn time adjustment.
    • Navmesh updated.
  • Crete
    • Layout balance & additional art.
    • Spawn fixes.
    • Offensive regroup point changes.
    • Entrenchment adjust spawns.
  • Dog Red
    • Entrenchment fix.
    • Raid balance adjustment.
    • Increased size of 3d skybox.
  • Foy
    • Added Sabotage game mode.
    • Various level layout changes.
    • Navmesh updated.
    • Updated overview.
  • Ortona
    • Raid balance adjustment.
    • Updated cathedral materials.
    • Stronghold balance adjustment.
    • Navmesh updated.
  • Reichswald
    • Changes to Frontline, Offensive and Sabotage to address map imbalance.
    • Spawn fixes.
  • Saint Lo
    • Updated Firefight layout
  • Sicily
    • Updated Firefight layout.

Updated Content

  • Updated and improved character textures.
  • 4x scope option available for Enfield.
  • New Flak-88 damaged model.
  • Updated particles for fuel depot burning and pillar smoke.
  • Enfield bayonet for Commonwealth melee weapon.
  • New additional patch for Gordon Highlanders.
  • New helmet decal for default US officer.

UI Improvements

  • Added some shadowing to the HUD chat messages, unit menu and map loading screen to assist viewing on light backgrounds.
  • Added new font to the loading screen text.

Gameplay Improvements

  • Bayonets can now be charged during sprint by holding the attack button.
  • Bipods will now auto deploy when going prone. If moving while prone, the bipod will auto redeploy when you stop.

Bug Fixes

  • Player and bot ragdolls will no longer jump up when killed.
  • Fix to prevent players being timed out by BattlEye while downloading custom content.
  • Class loadout preset saving will now properly save the secondary explosive slot.
  • Joining a team now properly selects the default unit to avoid selecting an invalid unit which led to missing helmets and hands.
  • Fixed collision mesh on Flak-88 base.
  • Renamed Commonwealth No 76 impact WP grenade to No 77.
  • Renamed Commonwealth No 77 impact smoke to No 79.
  • Fixed incorrect rank patches for Commonwealth units.

Coop Improvements

  • Tweaked the difficulties of scenarios that were too easy/hard.
  • Bots should no longer use LOS path skipping if the next segment is a doorway.
  • Reduced number of bots carrying rocket launchers in Entrenchment.
  • Added TNT to some enemies in Entrenchment.
  • Add nav avoidance flags to destroyable walls, which is removed once it’s destroyed.
  • Bots will only flee from TNT if it has impacted the world at least once.

Thanks and enjoy!

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