DOI Map Contest Top 10

Posted on January 13, 2017

We announce the Top 10 maps from the DOI map contest…

Limited Edition PTFO Hoodie and T-Shirt

Posted on December 15, 2016

Push The F*$%ing Objective! Only 3 days left to buy our second run of Insurgency merchandise items! These won’t be available again once the limited time offer runs out. Hoodie…

DOI Level Design Guide

Posted on September 15, 2016

Hello, I’m Jeroen Van Werkhoven the Lead Level Designer at New World, responsible for the output of the level design team. I work in close collaboration with our game director…

Day of Infamy launches on Steam early access

Posted on July 28, 2016

Today marks a special day in our company’s history as we release our second game, Day of Infamy, on Steam early access. The game is available for $19.99. If you…

Competitive Alpha Launched

Posted on June 29, 2016

Hello Insurgency community, my name is Nick and I’m the engineer at New World working on the competitive systems. I know there are a lot of questions about rankings and…

State of New World’s Games

Posted on June 17, 2016

About four months back we announced the launch of our new Insurgency game, subtitled Sandstorm. A few days ago you heard about another game – Day of Infamy – which…

Two year anniversary livestream with Insurgency cofounders

Posted on January 23, 2016

We are livestreaming today, Saturday January 23rd, at 3:00 pm EST with CEO and Game Director Jeremy Blum and Creative Director Andrew Spearin. Check out the full broadcast below. Insurgency…

Sense of Direction: The Compass Design Process

Posted on September 18, 2015

How can one of the most immersive and intense shooters become even more epic? For Insurgency, the intensity is shaped by the combat narrative. When your character growls “Fuck!” while…