DOI Map Contest Top 10


Posted on January 13, 2017

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We announce the Top 10 maps from the DOI map contest…

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Limited Edition PTFO Hoodie and T-Shirt


Posted on December 15, 2016

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Push The F*$%ing Objective! Only 3 days left to buy our second run of Insurgency merchandise items! These won’t be available again once the limited time offer runs out. Hoodie…

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DOI Level Design Guide


Posted on September 15, 2016

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Hello, I’m Jeroen Van Werkhoven the Lead Level Designer at New World, responsible for the output of the level design team. I work in close collaboration with our game director…

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Day of Infamy launches on Steam early access


Posted on July 28, 2016

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Today marks a special day in our company’s history as we release our second game, Day of Infamy, on Steam early access. The game is available for $19.99. If you…

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Competitive Alpha Launched


Posted on June 29, 2016

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Hello Insurgency community, my name is Nick and I’m the engineer at New World working on the competitive systems. I know there are a lot of questions about rankings and…

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State of New World’s Games


Posted on June 17, 2016

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About four months back we announced the launch of our new Insurgency game, subtitled Sandstorm. A few days ago you heard about another game – Day of Infamy – which…

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Two year anniversary livestream with Insurgency cofounders


Posted on January 23, 2016

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We are livestreaming today, Saturday January 23rd, at 3:00 pm EST with CEO and Game Director Jeremy Blum and Creative Director Andrew Spearin. Check out the full broadcast below. Insurgency…

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Sense of Direction: The Compass Design Process


Posted on September 18, 2015

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How can one of the most immersive and intense shooters become even more epic? For Insurgency, the intensity is shaped by the combat narrative. When your character growls “Fuck!” while…

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