Experience intense close-quarters WWII infantry combat, from the entrenched shores to the battered streets in Day of Infamy. What started out as an Insurgency mod has transformed into a full-fledged standalone game built with Source Engine.
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Squad system built upon role-based player classes, which are asymmetrical based on what team you are on. Depending on your supply points, you may customize and upgrade your gear, affecting your appearance, weight, stamina, and movement speed.
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in an intense artillery barrage on the enemy, if a radio operator is nearby.
Local VOIP is used to talk to your teammates in the game, but be careful because the enemy can hear you if you're close enough. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
The game aims to be a continuation of the gritty WWII experience established by the Day of Defeat mod for Half-Life in 2001. It builds off the atmosphere and nostalgia of this classic experience, but adds more visceral and intense core infantry mechanics.
Day of Infamy first emerged as the most popular Workshop mod for Insurgency, with over 175,000 subscribers. With Workshop support you can expect to see custom weapons, player skins, maps, and various other mods created by our talented community.
New World’s debut game Insurgency is leading a revival of the tactical shooter genre. What began as a Half-Life 2 mod has become an indie cult classic, having built an audience of nearly 2 million players and very positive 92% recommended reviews on Steam.
Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behaviour including a free-aim system and intense suppression effects.
16 multiplayer and cooperative maps that take place in 8 distinct environments ranging from Iraq to Afghanistan to Somalia.
9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon cases and escorting high value targets.
4 Cooperative game modes where you and your friends team up to complete mission-based objectives against waves of swarming enemy.
Squad system built upon specialized player classes, which are customizable and asymmetrical based on what team you are on.
Scripting system allowing both client and server side mod support for new weapons, teams, and environments published in the Steam Workshop.
New World Interactive is an independent developer and publisher with deeply grounded roots in game development. Many core team members started as hobbyists creating the games they wanted to play. This foundation shaped itself into a unique development process which has led to the creation of New World’s debut title, Insurgency. In the wake of Insurgency‘s success in reaching nearly 2 million players, New World plans to continue creating compelling, disruptive new experiences.
“Of all the multiplayer shooters available right now, I find Insurgency’s style to be uniquely satisfying.”
“If you see a seemingly empty street, you can dare to run across it and come out unscathed, or you can be gunned down in an instant by a hail of bullets flying from ten different unknown locations.”
“There’s a revolution going on in the game industry these days, and Insurgency is as appropriate (and appropriately named) an example of it as you’re likely to find.”
“Leave it to an independent developer then to dish up some sweet tactical goodness in the form of Insurgency.”
Our team of 34 developers span the globe, from the United States, Canada, United Kingdom, Netherlands, Germany, Serbia, Ukraine, Mexico and Australia. The business is headquartered in Denver, Colorado.
At New World we are committed to creating great games and working in a fun atmosphere. We see ourselves as pioneers in a new age of game development, committed to constantly improving ourselves and exceeding the expectations of our community. With multiple projects on our plate, we are looking to expand the team and bring on people with the skillsets below:
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