New World’s debut game Insurgency is leading a revival of the tactical shooter genre. What began as a Half-Life 2 mod has become an indie cult classic, having built an audience of nearly 2 million players and very positive 92% recommended reviews on Steam.
Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behaviour including a free-aim system and intense suppression effects.
16 multiplayer and cooperative maps that take place in 8 distinct environments ranging from Iraq to Afghanistan to Somalia.
9 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon cases and escorting high value targets.
4 Cooperative game modes where you and your friends team up to complete mission-based objectives against waves of swarming enemy.
Squad system built upon specialized player classes, which are customizable and asymmetrical based on what team you are on.
Scripting system allowing both client and server side mod support for new weapons, teams, and environments published in the Steam Workshop.
New World Interactive is an independent developer and publisher with deeply grounded roots in game development. Many core team members started as hobbyists creating the games they wanted to play. This foundation shaped itself into a unique development process which has led to the creation of New World’s debut title, Insurgency. In the wake of Insurgency‘s success in reaching nearly 2 million players, New World plans to continue creating compelling, disruptive new experiences.
“Of all the multiplayer shooters available right now, I find Insurgency’s style to be uniquely satisfying.”
“If you see a seemingly empty street, you can dare to run across it and come out unscathed, or you can be gunned down in an instant by a hail of bullets flying from ten different unknown locations.”
“There’s a revolution going on in the game industry these days, and Insurgency is as appropriate (and appropriately named) an example of it as you’re likely to find.”
“Leave it to an independent developer then to dish up some sweet tactical goodness in the form of Insurgency.”
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