Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective oriented multi-player gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.
Day of Infamy is an intense, tactical, skill-based World War II FPS, that rewards awareness and teamwork. Coordinate tactics with your teammates to methodically advance your team’s position on the battlefield and win the day.
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multi-player and cooperative Source Engine based experience.
New World Interactive was originally founded in 2010, with humble beginnings as a small ambitious team. Its core members were heavily involved in a series of successful total conversion mods, including Insurgency: Modern Infantry Combat and Red Orchestra. The team was inexperienced with developing commercial games, but found themselves greatly inspired and motivated by the successes of other mod-turned-games of the time.
The launch of Insurgency in January of 2014 was the culmination of these efforts. The game, true to its name, defied what many people considered to be standard for first-person shooter games. The interface did away with on-screen crosshairs and other less-than-critical elements in favor of immersion, and the experience revolved around objectives which required coordination between players. Insurgency was one of the top selling and most highly played games on Steam in 2014. Today, Insurgency has sold over 5 million units and has a 90% rating on Steam, and you can also find thousands of people playing at any given moment.
With Insurgency’s success, the young company was propelled into a period of growth. Between 2014 and 2017 the team grew from 18 developers located all around the world into a team double the size with a studio where the core team worked. During this period NWI developed free content for the Insurgency community while also experimenting with new projects. Day of Infamy was one of the projects that emerged during this time, taking Insurgency’s gameplay and bringing it to World War II. The other project would eventually become what is now Insurgency: Sandstorm, the Unreal Engine 4 based sequel.
As a company, NWI is committed to a great business culture. We support work-life balance, exceptional team member benefits, a collaborative work environment, opportunities for professional growth and fun team activities. Being a best-in-class game development studio is ingrained in our mindset and our team members enjoy, what we believe to be, the best working environment in the industry. Of course being headquartered in Denver, CO, USA, at the foot of the rockies, certainly offers benefits and access to the great outdoors as well.
New World Interactive is excited about the future of Insurgency: Sandstorm, as well as other projects we have planned. We’re eager to explore new frontiers, including new platforms and new types of experiences altogether.
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